Mobile Learning Life-Hacks
There are over three million smartphone users worldwide, 700 million app downloads per day, an average of 80 apps installed on each mobile phone, nine of which are used daily (Techjury.net) – the figures speak for themselves.
So if our future is mobile, shouldn't it also be the way we learn?
What are your excuses for not using mobile learning?
It is perfectly tailored to the target current generation who have grown up with access to the internet, smartphones, twitter and competition for their attention. Mobile solutions make it possible for information to be available - anytime, anywhere and in real time. News services, marketing and newspaper publishers around the world have long since realised this and those responsible for education and training in companies can no longer close their eyes to the trend.
common approaches should take when designing mobile learning
- Use Responsive Design technologies: Whether Smartphone, Tablet or Desktop - Responsive Design means that the arrangement and presentation of the content automatically adapts to the users device ensuring a pleasant user experience. This gives learners flexibility by enabling multi-device learning and purposes the content to their chosen device.
- Think "mobile first": Although mobile screen size has increased, what hat works well on a large desktop/laptop screen will not automatically translate to mobile. Content planning and mobile user design must be factored at the early stage and plans adjusted accordingly.
- Be concise and to the point: Mobile learning should ideally be short and crisp with a focus "microlearning" units that trigger a sense of accomplishment and can be accessed at any point, such as on public transport, over coffee or on the couch.
- Consider the security requirements: In addition to the content, you should consider your organisationsIT and security policies. Ideally your IT department and LMS Systems Administrator should be consulted in mobile learning projects to ensure that all content can be accessed easily and securely on the move.
mobile learning formats that work particularly well on the move
Digital quick reference guides are perfect for providing t the most important information at a glance when needed - for example, to give sales staff key selling points for sales pitch to a customer.
Short, playful knowledge queries help anchor information in long-term memory. If the quizzes are combined with gamification elements such as scoring, badges and leaderboards they will bring out the human nature of competition.
Here, content is presented as chat conversation - in simple language, with emojis for emotional address and reinforcement of statements. This replicates the social elements of using our phones and presents learning in a more natural way.
E-Learning Punk is an article and talk series for all L&D Pros who want to dare something and believe that digital training has to be colourful and loud.