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New, free e-book by IMC presents an instruction manual on gamification

Training managers learn how they can increase the learning motivation in 5 easy steps

3. February 2017

Possibly the greatest gift that training managers can give to their learners is training content that is enjoyable to engage with. The rendering of game design elements such as points and ranking leader boards in a non-gaming context is nothing new. In this context experts readily use the term “gamification”. It is however only in the last few years that the topic has developed into one of the top trending themes in the world of work; this has been driven by digitisation and further developments associated with it such as mobile and social learning.

Stimulate interest in learning content in 5 easy steps

Studies have shown that the motivation to engage with learning content increases significantly with the use of game design elements. However, in order to achieve the desired effect a fully thought through plan is necessary. IMC has condensed its many years of experience in the planning, development and evaluation of digital learning environments and learning materials that inspire and are fun to engage with into an e-book, available free of charge.

The e-book

  • introduces a typical gamer and explains the term gamification
  • shows how gamification influences motivation
  • looks at the possibilities for integrating game design components into a learning management system (LMS)
  • helps to integrate game elements beyond this into the bigger picture; the learning journey

The (gaming) instruction manual is available online as a PDF for download free of charge.  

Additional free-of-charge material is available from IMC on the topic of game-based learning. 
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